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jerome
jerome

1 week ago

1vs1
FI
Timing

Mosque FI

0/0
Otomanos


Another cancerous strategy from the BOTtomans. Get to industrial and cheese the game with the ludicrous mosque techs from the ottomans. What you do after your initial push is up to you.

Age I :

Perform a TP+mosque+house opening. As with every fast industrial, herd aggressively. You need at least 3 herds in base to perform this strategy.

You have two possibilities for age up :

  • Fast but exposed : Age up with the quartermaster. In transition mine 50 coins then everyone back to food. Use the wood from the age-up to build a market and a trade post. Research hunting dogs at the market then sell food for 300 coins.
  • Slower but safer : Age up with the imam. You will get a 2nd mosque to build in base. Use when there is no safe 2nd trade post slot. In transition mine for 100 coins then everyone back to food. Build the mosque in base, heal your explorer with the imam then put the imam in your TC so you have a pseudo tower.

Age II :

Ship 700c as soon as you hit the 2nd age. Macro for 1200 food and 1000 coin. Then ship Palace Intrigue (the unique mosque tech card). You have a shipment available and it won't delay your fort in age 3.

In transition chop for an extra house (and a market+hunting dogs if you aged up with the imam) and get 200 coins (mining and/or market abuse + treasures). Then everyone back to food.

Age III :

Ship the fort wagon. Build it to protect your hunts and mines. Keep gathering food as we need a lot for the industrial age.

Ship 1000 coins as soon as possible and age up with the tycoon whenever you can. 

In transition research gangsaw then put EVERYONE on wood. Ship mosque construction (church tech reduction card) ASAP. We have no need for shipments anymore.

Age IV :

Gather the 1000 coins with two villagers. This will pay for the Topçu Corp tech (3 bombards). We still need to gather wood to pay for the new order infantry (nizam fusiliers tech) and this tech needs to finish before the Topçu Corp. Spawn your OP army and push. From this point, you have options.

Branching paths :

  1. Extend the push : Transfer the yörüks on food & coin to gather 1250 food and 500 coins. We want to pay for Kapikulu corps (sipahi tech) + 7 boyars shipment as fast as possible. Results in a stronger push but you will idle your tc for a long time. If you don't deal a killing blow, you are in trouble.
  2. Boom behind the push : Keep gathering wood and make houses as fast as possible to enable your TC to train new yörüks. Ship the 2TC wagons and research the now discounted mosque techs to turbocharge your villager production. Replace your nizam when they get killed once you have population space. Ship factories/artillery depending on your needs and the state of the game.
  3. Macro for a revolt : Ship the factories. Set them on wood and macro for 1000f 1000w 1000c to revolt to Egypt. This will instantly solve your population problems. Set your factories on great bombards and ship Khevite fusiliers from the home city. Your shipments have excellent value with this revolt.

Notes :

WTF why 7 boyars instead of an Age 4 unit shipment ? Because the only age 4 "tempo" shipment that does not require population space is 9 Qizilbash. However, they are more specialised than boyars, have worse siege and getting 1000c is long. It's easier to go for an age 3 shipment with similar resource value (~1000 resources).


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