jerome
jerome

Boom
Revolt
1vs1

French Republic pressure & boom

0/0
Franceses


One of the strangest revolutions in the game, the French Republic is primarily seen as a counter-revolution, as its flagship unit, the sans-culotte, eats heavy infantry (i.e revolutionaries) for breakfast while still being able to gather resources and boasting high siege to burn the colony that dared revolt against you. However, I present a build that uses this revolt to combine pressure with a boom.

Game Plan :

We perform a good old-fashioned industrial and revolt immediately after sending the two factories. Then we leverage the ability to batch train our angry worker units to catch up with our opponent and steal his natural resources, thus choking his economy.

Age I :

14/20 market+house

Governor age up

TP in transition

Age II :

Train 2 cdb. Ship 700c => Exiled prince age up => Church in transition.

Age III :

Fort => 1k coin => 1k wood (build 2 houses) OR 2 falcs OR 5 goon => Tycoon age up.

Age IV :

Research mercantilism. Ship the two factories (on wood to help revolting) => Macro for revolt, then revolt. Send cantinières. Factories on food. Switch one factory on wood if you approach the population limit to build houses. Keep the TC working and grow your deathball.

Revolt :

Take your blob of sansculottes and put them on the natural resources that your enemy's settlers are on. You want to starve the other guy. When not fighting, gather something. Anything will do. You can leave some sansculottes behind to gather at other spots. They are not puny settlers. Artillery and heavy cavalry are your main threats. Train a few dragoons from the fort to manage these threats.

Your whole game plan revolves around staying on natural resources, especially the ones close to the enemy's base and forcing the opponent to move to renewable resources while keeping your TC pumping batches of 5 sansculottes. You will need your factories on food for that. Once you have 80 workers, it is time to save money, switch the factories to heavy cannons and enter a new Napoleonic Era. 

Napoleonic Era :

This age-up takes the form of a costly shipment. However, upon the arrival of the card, a shipment is refunded to you (not the food and coin though). The main attraction is the embassy wagon that can train the imperial carabiniers. They will be your anticav to complement your deathball of sansculotte. Your first shipment is likely to be génie troops (summon the young/middle/old guard in the church) if you want eco, or the flying battery if you have canons on the field.

You can correct your macro by switching factory production and market abuse. Your base sansculottes are worse than settlers at gathering anything. Even with two gather rate shipments, your sansculottes will not gather much faster than settlers with market upgrades on hunts and mines. Your berry gathering rate will be incredible, though.

Conclusion : You may be able to batch produce your workers, but your economic ceiling is garbage as your worker build limit is still 80 instead of 99. The moment you have to move on mills/estates you are screwed. Close the game before that happens.