Fast Industrial into USA

Suecos
For the revolt enjoyers, here is a fast industrial into a revolt. The BO is adapted from a Portuguese build. It is slightly slower and more exposed. However, you get more gatling upon revolting.
Game plan :
Behind the cover of a fort and your TC, reach the industrial age in a timely manner and revolt for a big timing on your opponent.
Age I :
16/20 TP+torp opening. You really need a good food or a wood treasure in base to avoid idling. Once the TP and the torp are built, the focus is on food and XP treasures.
Transition and Age II :
- The safe option : Age with the governor. In transition, chop 150 wood and mine 75 coins (split your villagers 67% wood/ 33% coin). Build a market and research hunting dogs. Sell 100 food at the market for 75 coin. Put all villagers back to food. Queue 2 settlers.
- The greed option : Age up with philosopher prince. In transition, chop 300 wood and mine 75 coins (split your villagers 67%/33% wood/coin). Build a market and research hunting dogs. Put all villagers back to food. Queue 3 villagers. After hunting dog is researched, sell excess food to get at least 300 coins. In age 2 build a church.
In age 2, ship 700 coins. Collect 1200 food and 1000 coins and age up with the exiled prince (faster age up). From the rest of the game, your focus is on XP treasures.
In transition to age 3 chop wood to build a torp on the same mine as the first one. You need the population space. Queue 3 settlers once the torp is built.
Age III :
Ship the fort wagon and 1000 coin back to back as soon as possible. After your settlers are out, idle your TCs to get to age 4 faster. The 1000 wood shipment will arrive soon. Once you have 2000 food and 1200 coin, age up with the logistician.
In transition, split your settlers to food and coin. You want to macro for 1000f and 1000c. You will get 1000 wood from your 5th shipment to pay for the revolt. Once these resources are banked, you can either focus on food (more revolutionaries) or wood (for Knox's continental artillery) to cover your gatling with culverins.
Age IV :
The complicated dilemma appears. Upon ageing up, do you have your 6th shipment ?
- Assuming you are untouched, and you followed this BO, you will be missing ~150XP to get your 6th shipment. In this case, revolt immediately. Your mass of revolutionaries will be backed by 4 gatling guns with another two popping out of your third fort soon. 
- If yes, queue two settlers, ship the two heavies, and revolt to the USA when they arrive. This will happened if you can kill raiding units (or are delayed) or got good XP treasures.
Revolt as the USA and push. Place your 3rd fort very aggressively as you want your troops to eliminate enemies within the influence radius for double kill bounty.
Why bother about the 6th shipment ?
Once your 2nd fort (form the age up) is up, you will get your 6th shipment. However, this delays your revolt by 2min by which you do not have population space to keep training settlers and you are banking a dangerously high amount of resources. By revolting early you put a real threat on your opponent and maximise the use of your resources. The gatling guns are weak, but you have Knox's artillery to win any culverin war (the culv are royal guard level+20% HP and need 3 shots from un-upgraded culverins to die). For heavy siege, you have the Powder alarm shipment.