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jerome
jerome

1 week ago

Timing
Natives
Supremacy
Rush

Native timing

0/0
Lakota

Combine the possibility of building TPs in age one with the shipment native treaties to create a powerful and very early timing. This BO does not require a trade route, but requires specific maps and sometimes specific spawns of natives to work. More on that at the bottom of the guide.

Game plan :

Get your market upgrades very early, then ally with two natives with good synergies to be able to produce a large army quickly in age 2.

Age I :

Tepee + market opening. Build the tepee first, herd with two villagers and chop with the others. The tepee need to be placed to give the gathering boost to both trees and hunts. Priority on wood treasures until the market and hunting dogs are all completed. Then focus on food.

Check the natives on the map with your warchief QUICKLY. On some map, the configuration of natives may be inadequate and you will have to switch to another deck to do a conventional semi-ff. You need to know if you have the right natives before you earn your first shipment.

Age up with the chief (400 wood). Capture two different native TPs with your warchief.

Transition :

Set most of your villagers on wood and keep 3/4 on food for herding. As soon as you have 100f and 100w banked, start building the TP (on its own) on one native site and move your warchief quickly to another TP. As soon as you have 100f and 100w banked again, start building the TP on the other site with the explorer. If you macro correctly, this will ensure that boths TPS are up the moment you reach age 2. 

Finally, chop wood to start unit production on both native TPs and build another tepee on new natural resources (hunts) as your in base res will run out.

Age II :

You have two ways of proceeding. Variant 1 is for a late colonial timing, variant 2 is for an early rush.

  1. Variant 1 : Ship 700w, collect the crates, build a house and train units from both TPs. New villagers on wood. It is ok if you do not finish batches at this stage. When the 700w arrive, train full batches from both native sites. Next shipment is either 700f or 600w. What you ship depends on how tilted toward food/wood the units are. House of Phanar is very food hungry, while Zapotec are very wood hungry. Push if you see an opening. If not, ship Native treaties as your 4th shipment to "overpop" your natives, then push.
  2. Variant 2 : Ship native treaties immediately. Train units from your native allies to react to the military building constructed by your opponent. Harass relentlessly. You want to follow with 700w for more units and/or some economic infrastructure.

Followup :

Considering you will soon hit a cap with your natives, you need to acquire the siege to deal a killing blow. You can either ship club warriors, and boost them with the charging ceremony. Alternatively, contain and go to age 4 for the mortars and blood brother.

Deck variants :

For a water map replace the "W" cards with 3 buccaneers, and 4 war canoes shipments.

Which maps are suitable for this build order ?

Dakota and Horn are some of the best maps for this build. The natives are good, have good synergies and consistent. Below is a table summarising the maps where doing this build is possible.

Map name Fixed or random natives ? Notes
Bohemia Random Only with Wittelsbach+Jagellon.
California Fixed Klamath are poor skirmishers
Carpathians Random If you spot a Wettin settlement, abandon the build
Cascade Range Fixed Klamath are poor skirmishers
Courland Random Abandon the build if you spot an Oldenburg settlement
Dakota Fixed
Dnieper Basin Random Only possible if you have Jagellon+Phanar/Vasa
Horn Fixed
Lake Victoria Fixed Build is altered as you have starting fishing boats
Lithuania Random Abandon the build if you spot an Oldenburg settlement
Mexico Random Abandon the build if you spot an Apache settlement
Northwest Territory Random You need one Nootka settlement to pull the build off
Panama Fixed
Pripet Marshes Random Abandon the build if you spot an Oldenburg settlement
Rockies Random You need one Cheyenne settlement to pull the build off
Vistula Basin Random Abandon the build if you spot a Wettin settlement

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