Kuleli's sublime porte FF
Adaptation of a naked FF into an economic boom by kuleli. Here is a casted game showcasing the build.
Game plan :
Rush to age 3 and leverage the power of the sublime porte card in transition, making you lose all your food for a higher quantity of wood. Since ottomans do not need food for yorüks, your lack of food will not slow your economic development, while the wood will pay for infrastructure and upgrades setting up an extremely strong boom.
Age I
10/10 opening. Build a TP and a mosque. Do not chop wood. Focus on food treasures. Ship capitalism first.
Age up with the naturalist.
In transition chop for a house, a market and hunting dogs. Capitalism will tricke the coin for hunting dogs and the future age up.
Age 2 :
Ship 700c and 5 yoruk, then macro for age 3. Age up with the deli or abus gunners. Scout your enemy to see which politician is better for you.
In the (long) transition to age 3, send sublime porte and collect as much food as possible before the shipment arrives. Aim for at least 1700 food in the bank (above this threshold, you are ahead of 700w in villager seconds).
Age 3 :
You have no food, some coinand 2000 wood. Build 2 TCs with your explorer. Research the yoruk upgrades at the mosque and the market. Build houses, a barrack and at least one extra military building.
Play defensively. You are booming and need some time for your economy to overtake your opponent's. Once your economy gets going you have leeway in the army you can make. The deck is tuned for an azap+artillery sort of army as it is the easiest one to transition to after sublime porte. You can change that by modifying the cards marked with an "X".
Counter play
You are absolutely naked for the first 6/7min of the game. Any enemy who scouts your deck will understand what is going on and try to rush you (the portuguese player in the casted game botched his timing in the replay linked above). Rely on the 5 jannisaries and/or colonial milita to defend. Delay sublime porte or simply ship 1k wood upon age up is things become too dicey.