Fast Industrial into Tea party

Briten
Yet another FI into revolt, this time with the British. This build is very exposed and should be mostly used for memes as performing a backwatch FF into into a revolt is safer and more consistent. However, against turtling civs, this fast revolt will perform much better.
Age I :
Perform a 17/20 TP opener. Focus on food and wood treasures. Build the TP first. 5 vils on food, rest on wood until you can afford a manor. Your 1st shipment should arrive as your manor finishes construction. Age up with the governor. With good food treasures you can age up one villager earlier. In transition grab a 3rd herd and chop 150w and 100c. Queue 3 settlers.
Age II :
Build a church and ship 700c asap. Keep gathering food until you can age up. Use the politician that will give you military units that protect against harrasment. Ship 700w as soon as you can.
In transition chop for 10 wood. Combine with the wood crates to build a market, 4 manors and research hunting dogs. Mine the 200c with most of your villagers. You want to wait for Hunting dogs to be researched before going back to food. Queue 3 settlers. 
If you feel there is a sign of agression, abandon the FI for the moment and build a military building and 2 manors instead of 4 manors to train units to defend yourself.
Age III :
You aged slowly meaning you have a significant amount of food already banked. Ship 100c and macro for age IV. Age up with the tycoon. Ship 1000w as soon as you can.
In transition you want to queue 2 settlers, then bank 1000f for the revolt. Collect the wood crate and build manors to ensure you will have your 6th shipment ready as you reach age 4. This will be dependant on the XP treasures on the map and if you managed to kill harassing units. 3 manors should be enough to ensure you have the shipment. Set some settlers to wood to recuperate the wood spent on manors.
Age IV :
Ship the 3 rockets and queue the revolt to the USA as soon as you have the resources. You will have some spare time to collect more resources before the revolt can start. You have a choice of what to collect :
- 500w to pay for Knox's continental artillery. Excellent if you expect culverins from your opponent.
- 500c to pay for "Bushnell sappers" OR "Continental army". Blow buildings up OR make your revolutionaries stronger against anything that is not a dragoon by transforming them into guard regulars.
- Bank as much food as possible : pay for more revolutionaries upon revolting and/or greed by shipping European immigrants. The card is worth 14 settlers and some small XP trickle. They can be put on food to pay for more revolutionaries or on coin to afford the expensive shipments.
Once you ahve revolted, build your fort forward and push hard.
Variant :
Delay your revolt by researching mercantilism with the coin from the tycoon and ship the two factories followed by the 3 rockets. In transition to age 4, mine 500c and do not ship 1000w in transition and manually collect the wood needed for the revolt with the settlers and the factories. You can revolt as the USA or Haiti with this variant. Haiti works well if you built a barrack in age 2 as the shipment pikets allows you to spam cheap pikemen.