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jerome
jerome

1 week ago

1vs1
Rush
Natives
Supremacy

Ancien Régime 12/10

0/0
Franzosen

Game plan :

Age extremely quickly to age 2 and forward your opponent using the embassy wagon from the "ancien régime" shipment to apply very early pressure to your opponent.

Age I :

Perform a standard 12/10 opening. Build a TP with your explorer and put all your cdb on food. Overpop with your first shipment (3 cdb) to get to 12/10 population. Age up with the quartermaster.

Priority on XP treasures. This strategy relies on getting 3 shipments out very quickly and XP treasures are a massive help. Food treasures and coin treasures are of secondary priority.

Transition :

Herd with 2 cdb. Split the rest to gather 50 coin and a lot of wood. You need to build one market and one house and reseaerch hunting dogs. Then everyone but 3 cdb back on food. The other 3 cdb will mine coin. Ship ancien régime as soon as you can. Queue one cdb at the town center.

Age II :

Collect the wood crates. Research placer mines and build 3 houses. Train royal musketeers. You can sell food to finish batches but do not idle your TC too much. Your first shipment depends on what you scouted.

  • If the enemy greeds, 4cdb is a good shipment
  • If the enemy is training light infantry/artillery, ship the 3 hussars
  • If the enemy is massing other types of military units, ship 8 crossbows

Follow up

Pressure your enemy without comitting too hard. Get villager kills and disrupt booming attempts. If the ennemy turtles very hard, age up. Staying in age 2 is counter productive as the number of royal musketeers you can train is limited. Your ultimate objective is to age up with the maximum number of royal musketeers, get falconnets and deliver a killing blow.

Variants :

If you have a good wood treasure in base you can go for a 14/20 TP opening. You may want to build the embassy in base and do a semi with royal musketeers.


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